Weekly Game Review: “12 chairs”

Year: 2002
Genre: Quest, Adventure
Discs: 2 CD(*.iso)
Developer: Saturn+
Entertainer: Buka
Requirements: Windows 98/Me/2000/XP, Celeron 300, ram 32 mb, Cd-Rom 4-x, DirectX 8.0
Hints: The bottom line: “12 chairs” – another game, produced jointly by “Buck” and “Saturn +” continues a series of animated quests. The passage contains spoilers to some parts of the game, so if you arent familiar with the game or dont want to know what to expect, recommended. The 1993 release of Doom on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism. 51% of IBM or compatible had 386 or faster CPUs.[19] By 1992 DOS games such as Links supported Super VGA graphics.[29] While leading Sega and Nintendo console systems kept their CPU speed at 3–7 MHz, the 486 PC processor ran much faster, allowing it to perform many more calculations per second. Tomb Raider in 1996 was one of the first 3D third-person shooter games and was praised for its revolutionary graphics. Electronic Arts reported that customers used computers for games more than one fifth of the time whether or not they purchased them for work at home. By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. IBM and others sold some games like Microsoft Flight Simulator but the PC's CGA graphics and speaker sound were poor, and most customers bought the expensive but powerful computer for business.[12] From mid-1985, however, what Compute! described as a "wave" of inexpensive IBM PC clones from American and Asian companies caused prices to decline; by the end of 1986, the equivalent to a $1600 real IBM PC with 256K RAM and two disk drives cost as little as $600, lower than the price of the Apple IIc. There's been a much greater falling off of disk sales than anyone anticipated." A third attributed the end of growth in sales of the Commodore 64 to the console, and Trip Hawkins called Nintendo "the last hurrah of the 8-bit world". More than a third of games sold in North America were for the PC, twice as many as those for the Apple II and even outselling those for the Commodore 64. Increasing adoption of the computer mouse, driven partially by the success of adventure games such as the highly successful King's Quest series, and high resolution bitmap displays allowed the industry to include increasingly high-quality graphical interfaces in new releases. These extras gradually became less common, but many games were still sold in the traditional over-sized boxes that used to hold the extra "feelies".

Walkthrough:

This is a detective game in which you have a helper named Smart Alex. Using Smart Alex you can explore and analyze the items that were in your inventory, interact with different objects, turn on/off the flashlight, move to another location, get hints, and, in addition, to skip the puzzle. The game has a scoring system that determines what rank you get at the end of the game. The more points you earn, the higher the rating. Points are awarded for various actions, for example, collecting comic books, solving puzzles, etc. NOTE: At the simplest level of complexity you lose points for skipping puzzles and the use of Smart tips Alex. Also, you lose points for dying, regardless of difficulty level. Vorobyaninov decides to look for the treasure alone, but by chance he meets on his way tipster Ostap Bender. To enhance the immersive experience with their unrealistic graphics and electronic sound, early PC games included extras such as the peril-sensitive sunglasses that shipped with The Hitchhiker's Guide to the Galaxy or the science fiction novella included with Elite. While many companies used the additional storage to release poor-quality shovelware collections of older software, or "enhanced" versions of existing ones,[28] new games such as Myst included many more assets for a richer game experience. From the mid-90s onwards, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.[1][2] The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult. Although both Apple and IBM tried to avoid customers associating their products with "game machine"s, the latter acknowledged that VGA, audio, and joystick options for its PS/1 computer were popular.[22] In 1991, id Software produced an early first-person shooter, Hovertank 3D, which was the company's first in their line of highly influential games in the genre. PC gaming currently tends strongly toward improvements in 3D graphics.. Players found modifying CONFIG.SYS and AUTOEXEC.BAT files for memory management cumbersome and confusing, and each game needed a different configuration. PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. From the mid-90s onwards, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.[1][2] The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult. Tomb Raider in 1996 was one of the first 3D third-person shooter games and was praised for its revolutionary graphics.